Page 83 - JOURNAL OF LIBRARY SCIENCE IN CHINA 2018 Vol. 44
P. 83

082   Journal of Library Science in China, Vol.10, 2018



            other, and are often used to provide spiritual support and help to others, such as those between family
            members, relatives, friends and colleagues. Weak ties are defined as connections between nodes in
            heterogeneous communities. These nodes can provide new information and instrumental support to each
            other, such as a node outside a community but connected to a node in the community, and the owner or
            the clerk of a township computer repair shop outside the village in this study.
              The case data used in this paper were collected from the field study (H.Yan, 2017) conducted by
            the author in six provinces and cities. According to the representativeness and integrity of these
            data, one hundred and sixty-four one-to-one in-depth interview samples were selected, including
            nineteen villagers in Anhui, thirty-five villagers in Tianjin, thirty-four citizens and villagers in
            Chongqing, sixteen citizens and villagers in Hunan, twelve citizens and villagers in Guizhou,
            and forty-eight villagers in Gansu. Content analysis method was used to extract relevant text
            representation fragments through text encoding technique and to accurately measure the digital
            tools, digital services, digital psychology, digital ability, digital efforts, digital social support,
            digital social norms, and digital impacts of the above case samples. In addition, text fragments
            about respondents’ actively seeking to get rid of digital poverty were extracted from the interview
            text, and types of social networks and themes of help in digitalization were encoded. The encoding
            framework and the measurement method are shown in Table 1.


            Table 1. Text encoding framework and quantitative criteria.
             No.   Variables             Range                       Quantitative criteria
                            Desktops, laptops, mobile phones, and health  Desktops and laptops≤40 points; mobile phones
              1   Digital tools
                            conditions influencing digitalization  ≤40 points; health conditions≤20 points
                                                            Home network≤80 points; phone network≤20
              2  Digital services Home network and phone network
                                                            points
                    Digital  Attitude, interests, preferences, confidence,
              3                                             Negative≤50 points; positive≥50 points
                  psychology  emotions, willingness, and feeling
                            Richness of specific skills, richness of
              4  Digital ability                            Richness≤60 points; proficiency≤40 points
                            virtual activities, and proficiency
                            How much time and energy are spent? What are
              5  Digital efforts                            Time≤60 points; energy+habits≤40 points
                            the habits?
                  Digital social  Relatives’ and friends’ ownership and use of  Ownership and use of ICT≤70 points;
              6
                    support  ICT, and possibilities to offer their help   possibilities≤30 points
                                                            The initial score is 50 points, 10 points are
                            Judge implied social conventions from the
                  Digital social                            deducted for a norm that does harm to individuals,
              7             aspects of age, gender, region, time, and
                    norms                                   and 10 points are awarded for a norm that is good
                            symbolic nature
                                                            for individuals
                                                            60 points are awarded for the first mentioned
                            Examples  that ICT has a  real impact on
              8  Digital impacts                            valuable activity, and 10 points are awarded for
                            personal and professional life
                                                            every activity increase
                            Family members, relatives, friends, and
              9    Strong ties                              Not quantified
                            colleagues
                            Servicemen of ICT repair shops, and people
             10    Weak ties  who are outside the village or community and  Not quantified
                            are not in regular touch
   78   79   80   81   82   83   84   85   86   87   88