Page 159 - Journal of Library Science in China, Vol.45, 2019
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            158   Journal of Library Science in China, Vol.11, 2019


            in GIRS include Friends, Store, Points/Achievements, Leaderboards/Badges, and Content
            Unlocking; the most helpful game elements for information searching include Points, Friends,
            Badges, Content Unlocking, and Levels; the most attractive game elements for continuous use
            of GIRS include Friends, Achievements, Leaderboards, Badges/Levels/Points, and Exchange.
            The study also found that perception of interest, perception of usefulness, experience with
            games, perception of achievement, etc. affect users’ selection of game elements. The study has
            implications for the development and design of GIRS. It identifies users’ preferred game elements
            and the factors that affect users’ usage intention. The study reveals the possible target user group
            of GIRS. It provides empirical evidence for developing GIRS in the future. The study has also
            limitations, including small sample size, unbalance of the sample, and the limitations of a paper
            prototyping which cannot present live game, sound, and time. In sum, the study presents a user
            study on GIRS, and makes a step forward to examine users’ needs, attitude, and usage intention of
            GIRS. It provides insights for studies on GIRS. Future studies will design a live GIRS and make
            contribution to the development of new information retrieval systems that can meet Generation Z’s
            needs.



            Analysis on cross-regional scientific research collaboration model

                     〇a ∗
            YE Guanghui  & XIA Lixin
            Independent research is being promoted to the level of interdisciplinary and cross-regional
            scientific research collaboration, but the research on the latter is far less abundant than the
            former. Through systematic literature analysis, the current research topics on the status quo and
            performance evaluation of industry-university-research cooperation are revealed. The main
            methods are statistical analysis and network analysis.
              The information search and information retrieval (IS&R), health informatics (HI) and user
            seeking behavior (USB) are used as test subjects, and a total of 3,242 bibliographic records in Web
            of Science are obtained to construct cross-regional scientific research collaboration network. The
            centrality of node in undirected weighted collaboration network is calculated to discover hotspot
            countries, cities and universities; simulating the connection strength of directed weighted network,
            the direction of knowledge flow has been depicted; identifying the role of nodes, the mainstream
            model of scientific research collaboration at city level can be explored. Through QAP analysis,
            the influence of geographic distance on the collaboration intensity is analyzed, and the correlation
            between the node research ability and the collaboration intensity is revealed. With the help of
            evolutionary analysis, the development history of collaboration network and the migration of node
            roles are clarified.


            * Correspondence should be addressed to YE Guanghui, Email: 3879-4081@163.com, ORCID: 0000-0001-8111-5034
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